Further Progress on Orbital Menu

Jul 28, 2016

Last week, we began building an orbital menu. There is now some progress, with the basic elements working well with it.
We now have text, a button and cubes working directly with the orbital menu which work very similar to the 2D GUI.

Building the Menu

Using the ideas from Marc’s example, the Assembly-Follower combination was integrated into our existing code. The assembly has the object, an orbit (a disk) and of course, the parts. We allotted these cubes, positions at 360/(number of parts) angles to the X-Axis. This is how it looks like:

The Orbital Menu

We can also add other types of elements on the menu:

A More Complex Orbital Menu

The possibilities are endless! :D


  • Sliders currently don’t work because sliding in 3D is a bit complex.
  • There is a need to explore better methods to allot elements to the orbit.